“After Toy Story, there were 10 really bad CG movies because everybody thought the success of that film was CG and not great characters that were beautifully designed and heartwarming,” Avatar’s James Cameron told me recently. "Now, you’ve got people quickly converting movies from 2D to 3D, which is not what we did. They’re expecting the same result, when in fact they will probably work against the adoption of 3D because they’ll be putting out an inferior product.”And so is Michael Bay, even though his statement practically begged for snark:
Bay investigated shooting at least some Transformers 3 footage with 3D cameras, but found them too heavy and cumbersome for the fast pace action scenes he shoots. Bay feels the process of sending out 2D film for 3D conversion is more problematic and pricey than studios are admitting. Too often, companies selling 3D retrofitting services arrive with a sharp demo reel, but leave with a deer-in-the-headlights look when Bay gives them his own footage to convert, on a tight deadline.
“I am trying to be sold, and some companies are still working on the shots I gave them,” Bay said. “Right now, it looks like fake 3D, with layers that are very apparent. You go to the screening room, you are hoping to be thrilled, and you’re thinking, huh, this kind of sucks. People can say whatever they want about my movies, but they are technically precise, and if this isn’t going to be excellent, I don’t want to do it. And it is my choice.”[...]
Said Bay: “I’m used to having the A-team working on my films, and I’m going to hand it over to the D-team, have it shipped to India and hope for the best? This conversion process is always going to be inferior to shooting in real 3D. Studios might be willing to sacrifice the look and use the gimmick to make $3 more a ticket, but I’m not. Avatar took four years. You can’t just shit out a 3D movie. I’m saying, the jury is still out.”